![]() It's been a lot of 'What the heck were they thinking… why would they do it this way?' and I guess that's because of the tools of the time." The first is that it's almost like speaking a different language people didn't think about coding in the same way that we do today. ![]() ![]() "There are two things that you learn from opening up 20-year-old code. He's seen Forgotten Empires get elbow deep in 20-year-old source code for months now, all in an effort to get Age of Empires 2: Definitive Edition out of the door. Isgreen knows what it takes to make an authentic Age of Empires game. ![]() Age of Empires 2: Definitive Edition (Image credit: Xbox Game Studios)
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